Well no surprise here given what’s been going on with their MR departments. What a terrible shame.
Well no surprise here given what’s been going on with their MR departments. What a terrible shame.
Same here. Got in with he Fold 3 and I’m now on the Fold 6. They’re fantastic and I can imagine going back. The convenience of having a mini tablet with you that you can annotate stuff on is too good to give up.
I actually find the Z Folds to be far better for one handed usability than regular phones since they’re narrower. Honestly wished Samsung didn’t make the newer ones wider. I liked the Fold 3’s width. It was perfect for me.
The Z Fold places it’s fingerprint reader on the side power button which isn’t quite the same as the back but it’s a lot closer than the screen based fingerprint readers.
Also, Huawei is not banned from being purchased and used by consumers in the US lmao.
I mean sure but you’re in for a hell of a ride if it breaks and you need support.
Qtwebengine is essentially chromium lol
I can concede Insidious especially with the recent news but Revanced is so easy and quick to set up, calling it arcane is laughable. It’s done in under 5 minutes.
This is just like when they announced their brand new OS which was pretty much just Android with a Huawei sticker slapped on isn’t it?
I just have begun to accept that I’m not the market for games anymore, because I’m unwilling to buy something that is most probably going to end up broken some point in the future once there’s no more money to be squeezed out of it.
Most games still aren’t like this though and this is really one of the few games where it’s justifiable because of the nature of the technical challenges in letting players explore the real world.
Not really a surprise considering the size of their domestic market. An interesting statistic would be each of these vendor’s shares outside of their home country. I’m particularly curious at Apple’s share without the US’s iPhone majority.
I know it’s counter to what the thread is saying but I really miss plastic phones. They allowed for wireless charging and don’t shatter so easily. Lumias had amazing designs and were built like a brick.
It is pretty useful and convenient if your use case suits it but I don’t think that fits the majority of people. For me my Fold 6 replaced my Kindle and Surface. It’s nice to able to open it up to read ebooks and manga since opened up, it’s pretty much the dimensions of a typical book. Also makes things a lot easier when I need to remote into a PC or SSH into stuff and is a really convenient sketch pad for ideas.
It’s also really neat that it’s not ridiculously wide like every other phone out there nowadays since I have small hands.
My Fold 3 lasted 3 years with no issues until I traded it in so I think they’re fairly well built.
In this case with the trifold, I personally think it’s way too big but I’m someone who’s never seen the point of tablets that were larger than 7 inches anyways. Always preferred a laptop at those sizes.
GamerNexus and Level1Techs are pretty good at that since they target a much more technical audience. For mobile devices I thought Michael Fisher is also great. High production value and has a very different style.
It’s somewhat common. On the media encoding/decoding front, Intel has been doing this with stuff like QuickSync, AMD with AMF and Nvidia with NVENC.
There were some benchmarks that showed Ryzen getting very close and in some cases beating with Zen 4 based Z1 Extreme already. They just aren’t in laptops.
All the new stuff is now on .NET Core/5.0 and up at least.
I found it easier to search for settings that are supported by it. It tends to catch things even if the wording you use isn’t the exact name of the setting. The Windows search to bring up the control panel options from before they implemented the Settings app search has never really been reliable unless you recall what it’s actually called.
OpenGL is a bit more complicated since it’s more than just a specification in practical terms. The documentation and tooling for OpenGL was really awful compared to Direct3D. This is a huge issue when developers are working on implementing features. For instance, the documentation for glReadPixels is incorrect for years and you would have to refer to the wiki for it instead. Yet, the only way you would know this is if you scoured the internet and happened to find a StackOverflow page asking about symptoms that may not even match your issue.
Thankfully, Vulkan seems to be a lot better in this regard but I still curse the heavens everytime I need to go back to OpenGL when supporting older hardware.
Iirc it’s fairly lightweight without much overhead. It’s not as heavy as running VM your PC.
What in the world is a tiktok recruiter?