That would depend heavily on how accessible the computer is and how fat your fingers are. And I can tell you, mine are pretty fat.
That would depend heavily on how accessible the computer is and how fat your fingers are. And I can tell you, mine are pretty fat.
Well there’s the stuff I personally dislike. Like the Elon cringe skits she does, or the super weird uncanny valley face filter.
But the biggest issue is she didn’t stay in her realm of expertise. She might know a lot about certain things, but then also talks about other stuff with the same level of authority. No caveats, no this is my opinion, she present it as fact. But the fact is she is really really wrong about a lot of shit. And just mixing and matching shit you know and shit you don’t know is a big no-no in science communication.
One of the most egregious thins she did was make a video about trans folk and talked about it like it’s a fad or even a disorder. She was not only factually wrong, she was spouting anti-trans propaganda. When called out she kept the video up and didn’t do anything like a follow up, correction or apology. She has some really boomer views about a lot of things and then presents it like it’s fact. Another panned video was the one about neurodivergence (autism) and there are more like that. There are multiple hour+ video essays about how she is wrong in these cases and they are worth a watch imho.
The annoying thing is, I don’t really know what she actually does know. Because she mixes everything and doesn’t stay within her knowledge base, now everything is suspect. So even the videos about physics where I think she does know what she’s talking about, I can’t trust. And even in physics it seems like she’s very hit or miss, I spoke to somebody at a party once that did his PhD on one of the physics topics she covered in a video. He said she was like 10 years behind the times and was wrong about several key facts. Some of these were just wrong because of simplification, which might be excused given the format, but others were plain wrong. Now I don’t know enough about the subject to make a judgement, but the dude I spoke to seemed to know what he was talking about.
Science communication is really really hard and it’s a skill not a lot of people have. Look at how big the teams of researchers at for example Kurzgesagt are and even they mess up once in a while. But when they get called out, they go back and delete the video or better yet post a follow up or recently even a replacement video. And they qualify things with sources and caveats, mentioning which parts are fact, consensus, speculation and opinion. They also make it very clear at the beginning of the video what a viewer can expect. That way we can qualify the information and know what in what light to put the information presented. Now I realize Kurzgesagt may be one of the best channels when it comes to short form YouTube video science communication out there and it isn’t fair to hold everyone to that standard. But there needs to be at least some level of due diligence involved imho.
I’m sure I left out some other stuff, there is a lot to find if you look for honest critique. I’m sure there’s also a lot of unwarranted hate out there, but also a lot of stuff that’s warranted.
Sabine Hossenfelder can fuck ALL the way off. She sucks man.
Yeah I’ve had that one happen. Big team, more than a year of work, thousands of hours, over 1500 of my own hours. Internal presentation to the team at the customer end, they loved it and couldn’t wait for actual launch day. We were all so proud and everyone was happy.
Alas that day never came, the customer went bankrupt due to one of the investors pulling out. Nothing to do with us, just some bean counter did the math and decided they were better off letting the company fold.
I spoke to one of the people at the customer we had worked with throughout the project. She was devastated it was all for nothing and she lost her job as a result. By the time a new investor came around to pick up the pieces, she had found a new job. Spoke to the former ceo of the customer, he had a new job for a couple of days a week at the company that bought up the remainders. He fought to get the project going again, but the new company is very non IT focused, oldskool. So they vetoed it. I later found out one of the project leads was consulted and he had pretty much killed any chance. I always disliked that dude, but he got a pretty good deal out of it or so I’m told.
That’s just the way the cookie crumbles sometimes.
No, you misunderstand. You get seconds assigned to your token. It doesn’t matter where in the video you use those seconds.
So if you watch an ad you get say 60 secs of video until you need to watch an ad again. You can watch 30 secs, then skip 2 minutes ahead and watch another 30 secs, then you get an ad. In reality the times would be larger, but to illustrate a point.
In the current setup YT uses, if you watch an ad, watch 2 secs of video, then skip ahead of the next adbreak, you get more ads.
And yes as stated, a separate client can get around this. But as also stated there will always be ways around it, it’s just a matter of making it harder. If it’s beyond what a simple browser plugin can do, it’s good enough. And YT has been banning 3rd party clients anyways, so that makes it even harder.
Nope that’s not necessary at all, the client experience can be the same as it’s always been. See my other response for what I was thinking of.
Also, this doesn’t work very well in the current YT implementation. If you skip around a video with ads, sometime you’ll get ads even though you’ve just watched a pre-roll for example.
Yeah I’m thinking of a system like this:
A user opens a session to watch a video, the user is assigned a token to watch the requested video. When the user isn’t a premium subscriber and the video is monetized the token is used to enforce ads. To get video data from the server, the user needs to supply the token. That token contains a “credit” with how many seconds (or whatever they use internally) the user can watch for that video. In order to get seconds credited to the token, the user needs to stream ad content to their player. New ad content is only available to stream, once the number of seconds they were credited have been elapsed.
One way to get around this is to have something in the background “watch” the video for you, invisible, including the ads. Then records the video data, so it’s available for you to watch without ads. But it would be easy to rate limit the number of tokens a user can have. There’s ways to get around that as well. But this seems to me well beyond what a simple browser plugin can do, this would require a dedicated client.
The idea is to make it harder for users to get around the ads, so they’ll watch them instead of looking for a way to block ads. In the end there isn’t anything to be done, users can get around the ads. Big streaming services use DRM and everything and their content gets ripped and shared. With YouTube it would be easy for someone to have a Premium account, rip the vids and share them. But by putting up a barrier, people watch the ads. YouTube doesn’t care if a percentage of users doesn’t watch the ads, as long as most of them do.
My point was, there’s ways to implement the ads without sending metadata about the ads to the client.
I’m not talking about the player or the controls being server-side. I’m talking about the player being locked into a streaming mode where it does nothing but stream the ads. After the ads are streamed, the player returns to normal video mode and the server sends the actual video data.
This means no metadata about the ads are required on the player side about the ads.
Sure you can hack the player into not being locked during the streaming of the ads. But that won’t get you very far, since it’s a live stream. You can’t skip forward, because the data isn’t sent yet. You can skip backwards if you’d like, with what’s in the current buffer, but why would you want to? You can have the player not display the ads, but that means staring at a blank screen till the ads are over. And that’s always the case, one can simply walk away during the ads.
Technically I can think of several ways to implement this, without the client having meta data about the ads. And with little to none ways of getting around the ads. Once the video starts it’s business as usual, so it doesn’t impact regular viewing.
Why would that be the case? The player can simply be locked into ad mode till it gets the cue from the server all of the ads have been streamed. Only then will the player unlock. When watching what amounts to a video stream, this doesn’t have to be handled clientside.
Oncoming drivers? I’m getting blasted by “cars” behind me. Fucking trucks or even lifted trucks with their headlights at my eye level. And it seems like lights are getting brighter as well, or people drive with their high beams on. My rearview mirror is auto dimming, which helps a lot. But since I drive the speed limit these trucks are swerving back and forth behind me, blinding me via the side mirrors.
Man we really really need restrictions on size and weight of cars. It’s getting ridiculous out there.
My computer is like “Kernel panic” and I’m like “Same man, same…”
Like the insect/spider kind or in my code?
They are getting downvoted because they are making a bad faith argument. They state banning a for profit website for not complying with the laws is somehow equal to censorship, this is obviously not true.
Really I’m gonna need a source for that old timey radio claim. Because that sounds like it’s made up and even if it’s not, correlation does not mean causation.
There is no known mechanism for non ionizing radiation to have ANY effect on the human body or individual cells besides from a warming effect. And even the warming effect is quite small, there are normally a lot of other factors that have a way bigger effect on the temperature. See the Mythbusters episode where they tried to warm a chicken on a radar emitter. The turning of the radar cooled it down more than any warming from the radar did.
If there is any truth to claims that non ionizing radiation harms humans, physicists would be all over that. That would mean new physics in an area where there hasn’t been any new stuff for a long time now.
But it turns out we understand it pretty well and see no mechanism for any harm to occur. In that context all of the studies that find no relation are meaningful. If there seems to be no relation and there isn’t a mechanism to do anything, why would anybody think there is anything to find? Turns out it always comes down to FUD, to further some kind of an agenda.
I know a lot of folk that work at MS or have worked there, they are all very good people. They are highly motivated professionals that are top in their field. MS is a rich company and they recruit the best they can. However those are not the people making any kind of decisions. And it’s a cut throat company, if the budget gets cut, you are out on your ass. At least in most of the world, where strong employee protection isn’t a thing.
Don’t get me wrong, MS has a lot of bad apples just like any other company. Useless managers who say dumb shit and take praise for other peoples work. A leadership that doesn’t care about anything except their bonuses and the bottom line. But at least as far as the engineers go, there’s plenty of really good folk.
People also seem to forget how huge MS actually is. And a lot of the time the different branches within the company are as far away from each other as can be. Even within the same branch one can only talk to so many people.
Just because it works, doesn’t mean it’s right.
At a consulting job I did recently they got an AI for a specific task to have an 25% rejection rate. Which I thought was pretty good and the team working on it said there was no way they could do better, this is the absolute best.
So they went and asked the customers if they would be interested in this feature and how much they would be willing to pay. The response was nobody was willing to pay at all for the feature and a 25% rejection rate was too high.
The reason customers gave was this meant they still need a human to check the results, so the human is still in the loop. And because the human basically has to do most of if not all of the work to check the result, it didn’t really save that much time. And knowing their people, they will probably slack on the checks, since most are correct. Which then leads to incorrect data going forward. This was simply not something customers wanted, they want to replace the humans and have it do better, not worse.
And paying for it is out of the question, because so many companies are offering AI for free or close to free. Plus they see it as a cost saving measure and paying for it means it has to save even more time for it to be worth.
So they put the project on ice for now, hoping the technology improves. The next customer poll they did, AI was the most requested feature. This caused some grumbles.
Including relevant XKCD as demanded by internet law: https://xkcd.com/10/
Most people who are fed up with Microsofts crap simply don’t buy a new computer anymore. They just do everything on an iPad (maybe pro) or similar without Windows. Gamers switch over to consoles, with Nintendo and Steam deck being preferred. Those things may run Linux like the Steam deck or another non Windows OS, but the user won’t notice or care since they don’t interact with it.
The time of the desktop and to a lesser extent the laptop has come and gone. It’s only for enthusiasts and people at work. At work people probably just use the same couple of apps or even just a browser with a webapp and never really interact with the OS. If it’s even a full computer and not a thin client connecting to a virtual desktop environment. People don’t know or care about OSes. Maybe they’ll bitch about Windows at times, but they bitch about a lot of things at work and they have no influence over any of it.