Moved to lemmy.zip. May not respond here timely.
They absolutely are unreasonably high. My barely overclocked 6700K is sufficient for virtually every new or slightly older game I throw at it, but somehow it’s not enough for the OS?
Since XP, I always upgraded to the next version whenever it came out. The insane hardware requirements of Windows 11 make it the only exception.
In countries like Georgia and Syria, the minimum annual wage is below $100.
They invested in Godot, Lutris, and SDL.
I don’t think Epic ask that Fortnite is on any store but their own. They want their fully capable launcher on the dominant store.
This was a jury trial.
Google made the same argument in this case, but Epic responded by saying that impairing the competition is sufficient to describe the behavior as unlawful. Like Google, Valve control the vast majority of the market, charge a fee that is way above the cost of service, and have rules that make the competitors less appealing. Like this one:
In response to one inquiry from a game publisher, in another example, Valve explained: “We basically see any selling of the game on PC, Steam key or not, as a part of the same shared PC market- so even if you weren’t using Steam keys, we’d just choose to stop selling a game if it was always running discounts of 75% off on one store but 50% off on ours. . . .”
(source)
If Epic aren’t suing for damages I don’t really see what the goal could be
As reported by The Verge,
Epic says it’s asking for three things: freedom for Epic and other developers to introduce their own stores without restriction, total freedom to use its own billing system, and an anti-circumvention provision “just to be sure Google can’t reintroduce the same problems through some alternative creative solution.”
Judge Donato says the last won’t happen: “We don’t do don’t- break-the-law injunctions… if you have a problem, you can come back.”
“Impairment means something is there, it’s being used, it just isn’t as good. Prevented means you shut it down.”
Epic’s expert Bernheim argues that Google’s expert Gentzkow “ignores four critical aspects of Google’s conduct,” including:
Google impairs competition without preventing it entirely
Google’s conduct targets comeptition as it emerges
Google is dominant
Google shares its Play profits with its competitors
“When push came to shove, he talked about whether competition is prevented” rather than impaired, says Bernheim.
The upshot of that: Bernheim believes Epic doesn’t need to prove Google actually blocked competition entirely. In his opinion (for Epic), Epic only needs to show there were no good alternatives to Google Play and Google Play Billing. It doesn’t need to show there were no alternatives at all.
For example, says Bernheim, Gentzkow presented a chart titled “Was Fortnite Blocked?” showing that revenue tanked on Google Play after the app was kicked off the store, but didn’t tank for Android phones that got Fortnite a different way.
But “If off-Google Play was a good substitute for Google Play, you’d see when one drops, the other goes up commensurably.” That didn’t happen: demand stayed stable outside of Play, according to the bar graph we just saw. “There’s no indication that any of the people here are substituting to off-Google Play.”
That’s just two options from two big players who cooperate, and only on some devices.
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The jury settled on the relevant geographic market being “worldwide excluding China”.
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It’s defensible only from the perspective that it’s safer to flag many innocent apps than to miss something harmful. That said, it heavily punishes many legitimate developers and creators, as documented here. I was personally affected on many occasions and there hasn’t been a single one where Microsoft wouldn’t admit to false-flagging upon a manual review.
The Teslas are powered by Linux as far as I know.
Its flag is red
It’s a requirement both on paper and in that, even though Microsoft document an official way to bypass it, they will warn you that they do not even guarantee security updates unless your CPU is supported. Moreover, we know of at least one game, Valorant, that will not work on Windows 11 unless you are meeting its hardware requirements. The bottom line is that installing Windows 11 is a risk.
It’s not even a matter of when. I was recently given an i7 6700K, and no game, old or new, comes close to fully using it, and it’s not even overclocked. If anyone is in doubt about the requirement being artificial, try this CPU.
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There are already precedents of software (the Riot games) and the OS itself refusing to work if the requirements are bypassed, so it’s a very risky move that nobody should choose for their main OS.