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Joined 11 months ago
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Cake day: December 23rd, 2023

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  • MoonMelon@lemmy.mltoLinux@lemmy.mlTcl/Tk 9.0 released
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    1 month ago

    Back in the day TCL was used in a few places in Pixar’s Renderman renderer (called PRMan), and in its connection to Maya. You could write little TCL scripts within the Renderman Artist Tools (RAT) that would be evaluated during scene export. I think this still exists in some form inside Tractor, which is their renderfarm management software.

    It’s been a long time since I used prman but generally Python has replaced everything as the “glue” language, which honestly makes things a lot easier. VFX and game dev used to have a hundred different scripting languages rolling around.



  • In the early 2000s I worked on an animated film. The studio was in the southern part of Orange County CA, and the final color grading / print (still not totally digital then) was done in LA. It was faster to courier a box of hard drives than to transfer electronically. We had to do it a bunch of times because of various notes/changes/fuck ups. Then the results got courier’d back because the director couldn’t be bothered to travel for the fucking million dollars he was making.


  • Repair forum version:

    • Here are the exact bolts you need to loosen: <dead photobucket link>
    • After that make sure you note this gasket: <another dead photobucket link>
    • The replacement part is very hard to find but they carry it here: <404>
    • You’ll find the torque spec here: <domain sold to online casino advertiser>

    Bonus points if the only schematic you can find is a 256 resolution jpg on pinterest that leads to a wordpress site were a bot only posts random schematics to farm pinterest engagement.


  • The article doesn’t really do Tim justice. He’s a bodger who is basically a genius for what I can only describe as Goblin technology. His projects are as much about fun and experimenting as having a result. In the first windmill video he acknowledged that he could just buy a small electric windmill, but that’s not the point.

    I mean, this is the dude who made a narrow gauge railroad and a compressed air locomotive to transport wood to his terrifying biochar chopper and crucible.




  • Man, fuck editing the registry. The duplicate entries, the non-standard locations, the UI of regedit… I had to dig through it so much when I was supporting a corporate launcher application in a Windows facility. Did the Windows dev decide to write their data into multiple registry entries, an INI file, an environment variable… or maybe all of the above? Find out on the next episode of Fuck My Life!


  • Bought a lemur pro 9 a few years ago and have it as a daily driver since. Pop OS works great for the most part but, as other people have mentioned, PopShop is slow/buggy and I often just resort to apt instead. My spouse plays a lot of PC games so when she got sick of Windows I migrated her over, and she’s had very few problems. Every once in awhile a game won’t run but usually that gets figured out in a few weeks by the Proton community.

    A few content creation linux apps only officially support Redhat, so getting them to run is a bit of a pain but that would be the case with any Debian based distro. So overall I haven’t seen the need to distro hop to Mint or something similar.




  • MoonMelon@lemmy.mltoLinux@lemmy.mlLinux in the corporate space
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    10 months ago

    When I worked in VFX it was mostly Scientific Linux. A few macs were around for concept artists using Photoshop, and editorial using a proprietary video codec with Final Cut. Most business folks (in vfx called “coordinators” and “producers”) used tools that were web-based and cross platform (for example, Autodesk Shotgrid, Confluence, and Jira). A lot of internal development is done in Python so no worries there, either.

    In game dev unfortunately it’s exclusively Windows. If you bring up even using os.path.join, instead of hardcoding \\ into paths, devs who have never worked in another OS look at you like some sort of paranoid maniac.