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Joined 4 years ago
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Cake day: October 20th, 2020

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  • It’s gradually getting there. The settings redesign was introduced a few versions ago, and the online content menu redesign will hopefully land in the next version (and potentially replace the current content tab after that). I agree that the main menu redesign might be a while away though.


  • I believe it is the implementation of the tick system in Mesecons (which VoxeLibre redstone is based on) that is the issue, and I agree it makes it nearly useless. It is absolutely an issue with the mod, not the engine, but would probably require a big rewrite of the mod to fix (not that I’m familiar with the actual implementation of mesecons).


  • That is interesting. WASM seems like it’s just a replacement for the TrueType hinting language (which is already a VM). So I guess it’s benefiting from a more standardised and audited virtual machine.

    It’s also fairly limited to what it can do (source):

    you can influence the process of mapping a string of characters into an array of glyphs, you can determine how those glyphs are positioned and their advance widths, but you cannot manipulate outlines, variations, line breaks, or affect text layout between texts of different font, variation, language, script or OpenType feature selection

    I don’t see how the mentioned future drawing API will fit into that though.