What happens if you don't migrate your Minecraft account? The goal of this video is to document exactly what happens if you don't. Maybe I could get it back?...
I’ve just watched the video. I find it pretty outrageous. The word about it should spread.
I play a lot of MineTest, using the Asuna “game” (big modpack) and a huge custom set of mods, and have a game that’s like MineCraft but utterly different. Others play the MineClone2 game, and it’s fine, like MC 1.12 + some stuff. Repixture is an adorable mini-minecraft-like. There’s a lot of people who use it more as creative, and many servers with various games.
It’s definitely a little harder to set up the specific thing you want, but it’s incredible how much variety there is.
I don’t have any experience with multiplayer (so take it with a pinch of salt) but as I understand it if you try to connect to (for example) your friends game, but don’t have any mods or games set up it will just set it up to match theirs
So based on that it may be harder to set up initially, but only the host has to do it
All the mods are processed hostside; the block info and etc. is sent over the network. This limits what can be delegated to clients, but lets joining completely ignore your mods, making it incredibly easy. Installing mods is also a few clicks, and there’s a built-in mod browser. Finding mods is the hard part. (also games are effectively modpacks)
I stopped playing around release 1.8, the Minetest games I’ve tried mimic the features/style that I disliked (annoyance of hunger and inventory clutter at least). Nothing close enough that makes me want to refine it into my own vision.
I wonder how well the open-source Minetest would serve as an alternative for people who aren’t happy with Minecraft in 2024.
Mintest is a game engine actually. The actual Minecraft clone is MineClone2
Minetest is an interesting project, but it’s not a replacement for Minecraft. It’s more similar to Minecraft Beta but with modding.
I play a lot of MineTest, using the Asuna “game” (big modpack) and a huge custom set of mods, and have a game that’s like MineCraft but utterly different. Others play the MineClone2 game, and it’s fine, like MC 1.12 + some stuff. Repixture is an adorable mini-minecraft-like. There’s a lot of people who use it more as creative, and many servers with various games.
It’s definitely a little harder to set up the specific thing you want, but it’s incredible how much variety there is.
I don’t have any experience with multiplayer (so take it with a pinch of salt) but as I understand it if you try to connect to (for example) your friends game, but don’t have any mods or games set up it will just set it up to match theirs
So based on that it may be harder to set up initially, but only the host has to do it
If I’m wrong about that someone please correct me
All the mods are processed hostside; the block info and etc. is sent over the network. This limits what can be delegated to clients, but lets joining completely ignore your mods, making it incredibly easy. Installing mods is also a few clicks, and there’s a built-in mod browser. Finding mods is the hard part. (also games are effectively modpacks)
Mineclone2 has been retired in favour of mineclonia
I stopped playing around release 1.8, the Minetest games I’ve tried mimic the features/style that I disliked (annoyance of hunger and inventory clutter at least). Nothing close enough that makes me want to refine it into my own vision.