Early Gameplay Clip (gray box design)
This is considered the spiritual successor to Echo VR. A closed early access will start in the next days, they want to add more people to that over time. Early access via App Lab will come early next year, the full release is planned for late 2024 (subject to change ofc).
Quoting from their discord announcement:
[…]
Early Access Expectations
Understand this is a work-in-progress. We’ve built a talented team, but this game won’t ship until late next year at the earliest.
Early access will give you a behind-the-scenes peek on how game development is made, gray block-out environments, programmer assets, all while the final look of the game hasn’t been established. You’ll see level layouts that will never ship, mechanics that are too OP, design explorations, lots of bugs and fun things in between.
This is not a beta … this is early access.
However, this is the fun part of game development and we are excited to bring you in.
[…]
As a robot champion, build a community of galactic olympians, beyond the limits of gravity.
Stations: Travel through a fleet of stations to find your community. Once arrived, float or take one of the many high speed systems to different casual game modes. However, if larger arena sport games are more your style, then find your way to one of the many stadiums. Hang out in the bleachers with your friends to cheer on your favorite players, commentate from the casters’ booth, or float through the locker rooms to join in on the action.
Game Mechanics: Learn more about our new approach to zero-g movement. We’re targeting human scale speeds with more physicality, hand based collision, sliding, and paddle based momentum mechanics, all while using very few controller inputs. We have removed the ability to grab flat walls, only allowing grabbing on bars and handles that your fingers could wrap around. We hope this model will follow people’s expectations of how hands work in real life, while adding depth and a high skill ceiling by layering multiple physical mechanics together.
Level Editor: The tools we use to build the game will be the tools we ship to the community. Grab your friends and build the game mode live while they are playing.
Community Stations: We’ll share our plans on how players can run their own servers, control their own stations, host their own rule sets, moderate and customize the look and feel of, activities, posters, game modes and more.